# Requirement change

The children's version of the game is too gentle and the older kids have stopped playing it. So
**snakes now swallow you whole: a bite sends you all the way back to the start.**

- Landing on any snake's head puts the player on **square 0** — off the board, exactly where they
  started — regardless of where that snake's tail is painted.
- The tails are still on the board and still part of the board's description; they simply no longer
  decide where a bitten player ends up. A listener told about the bite is still told which snake did
  it, tail and all.
- It is still a jump: the move is announced first, then the bite, with the snake as its cause and 0
  as the square it put the player on.
- **Chaining is unchanged.** The ladder at 2 still climbs to 21 and the snake there still bites, so
  a roll of 2 from the start now costs the player the ladder and lands them back on 0. Square 0 is
  plain, so the chain ends there.
- A player sent back to 0 is not out. They roll from 0 again like anybody else.
- **Ladders are untouched**, and so are the six that rolls again, the wasted roll at the top of the
  board, winning by finishing exactly on the last square, and every error.

The board itself does not change, and neither does the contract folder.
